<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3122197238251803395</id><updated>2011-08-01T23:44:47.107+02:00</updated><category term='dinamicas'/><category term='shops'/><category term='Tornado'/><category term='dops'/><category term='lluvia'/><category term='stamp'/><category term='pops'/><category term='Nodo instance'/><category term='cops'/><category term='Procedural'/><category term='sprites'/><category term='vops'/><category term='sops'/><category term='particulas'/><title type='text'>Houdini 3D: Blog en castellano sobre Houdini</title><subtitle type='html'>Blog en castellano dedicado a la comunidad de Sidefx Houdini</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://houdini3d.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3122197238251803395/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://houdini3d.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Mario Caster</name><uri>http://www.blogger.com/profile/01817765793745114569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_xEi8QppQTsA/StpKRTNeYGI/AAAAAAAAAAM/FE9WH6fEmDw/S220/41251.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>15</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3122197238251803395.post-9108325133146324219</id><published>2010-03-03T21:01:00.001+01:00</published><updated>2010-03-03T21:01:45.477+01:00</updated><title type='text'>Demo Reel VFX 2009</title><content type='html'>Mi demo reel de VFX y multitudes. Todas y cada una de las partes hechas única y exclusivamente por mi.&lt;br /&gt;&lt;br /&gt;&lt;object height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9890907&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=9890907&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/9890907"&gt;Demo Reel 2009 2&lt;/a&gt; from &lt;a href="http://vimeo.com/user1247199"&gt;Mario Caster&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;ENG:&lt;br /&gt;My demo reel of VFX / Crowd TD.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3122197238251803395-9108325133146324219?l=houdini3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdini3d.blogspot.com/feeds/9108325133146324219/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://houdini3d.blogspot.com/2010/03/demo-reel-vfx-2009.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3122197238251803395/posts/default/9108325133146324219'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3122197238251803395/posts/default/9108325133146324219'/><link rel='alternate' type='text/html' href='http://houdini3d.blogspot.com/2010/03/demo-reel-vfx-2009.html' title='Demo Reel VFX 2009'/><author><name>Mario Caster</name><uri>http://www.blogger.com/profile/01817765793745114569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_xEi8QppQTsA/StpKRTNeYGI/AAAAAAAAAAM/FE9WH6fEmDw/S220/41251.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3122197238251803395.post-1163289006530347474</id><published>2010-03-02T04:29:00.002+01:00</published><updated>2010-03-02T04:51:42.753+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sops'/><category scheme='http://www.blogger.com/atom/ns#' term='particulas'/><category scheme='http://www.blogger.com/atom/ns#' term='dinamicas'/><category scheme='http://www.blogger.com/atom/ns#' term='pops'/><category scheme='http://www.blogger.com/atom/ns#' term='dops'/><title type='text'>Explosion</title><content type='html'>Un video más de una explosión subterránea hecha en Houdini con DOP's, SOP's y POP's&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="300"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9840517&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=9840517&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/9840517"&gt;Houdini sub explosion&lt;/a&gt; from &lt;a href="http://vimeo.com/user1247199"&gt;Mario Caster&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;ENG:&lt;br /&gt;&lt;br /&gt;A sub explosion made in Houdini and composited in Nuke.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3122197238251803395-1163289006530347474?l=houdini3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdini3d.blogspot.com/feeds/1163289006530347474/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://houdini3d.blogspot.com/2010/03/explosion.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3122197238251803395/posts/default/1163289006530347474'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3122197238251803395/posts/default/1163289006530347474'/><link rel='alternate' type='text/html' href='http://houdini3d.blogspot.com/2010/03/explosion.html' title='Explosion'/><author><name>Mario Caster</name><uri>http://www.blogger.com/profile/01817765793745114569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_xEi8QppQTsA/StpKRTNeYGI/AAAAAAAAAAM/FE9WH6fEmDw/S220/41251.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3122197238251803395.post-593644736404461248</id><published>2010-02-25T14:04:00.002+01:00</published><updated>2010-02-25T17:58:41.959+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Procedural'/><category scheme='http://www.blogger.com/atom/ns#' term='sops'/><title type='text'>Apprentice Challenge</title><content type='html'>Este fue mi intento para entrar en el Houdini Apprentice Challenge. Al final sólo se quedó en intento ya que no me terminó de gustar el resultado final.&lt;br /&gt;&lt;br /&gt;&lt;object height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9728187&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=9728187&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/9728187"&gt;Procedural crack generator (Houdini Challenge)&lt;/a&gt; from &lt;a href="http://vimeo.com/user1247199"&gt;Mario Caster&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;ENG:&lt;br /&gt;&lt;br /&gt;This was my attempt to the Houdini Challenge. I never sent it because I was not enough satisfied with final result.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3122197238251803395-593644736404461248?l=houdini3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdini3d.blogspot.com/feeds/593644736404461248/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://houdini3d.blogspot.com/2010/02/apprentice-challenge.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3122197238251803395/posts/default/593644736404461248'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3122197238251803395/posts/default/593644736404461248'/><link rel='alternate' type='text/html' href='http://houdini3d.blogspot.com/2010/02/apprentice-challenge.html' title='Apprentice Challenge'/><author><name>Mario Caster</name><uri>http://www.blogger.com/profile/01817765793745114569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_xEi8QppQTsA/StpKRTNeYGI/AAAAAAAAAAM/FE9WH6fEmDw/S220/41251.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3122197238251803395.post-2427453548213923507</id><published>2010-02-25T14:00:00.002+01:00</published><updated>2010-02-25T17:47:49.094+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sops'/><category scheme='http://www.blogger.com/atom/ns#' term='Tornado'/><title type='text'>Houdini Tornado 01</title><content type='html'>Un tornado hecho en Houdini renderizado con volumétricas (isooffset).&lt;br /&gt;&lt;br /&gt;&lt;object height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9728107&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=9728107&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/9728107"&gt;Houdini Tornado (Volumentric)&lt;/a&gt; from &lt;a href="http://vimeo.com/user1247199"&gt;Mario Caster&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;Houdini tornado made with volumetrics (isoffset)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3122197238251803395-2427453548213923507?l=houdini3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdini3d.blogspot.com/feeds/2427453548213923507/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://houdini3d.blogspot.com/2010/02/houdini-tornado-01.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3122197238251803395/posts/default/2427453548213923507'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3122197238251803395/posts/default/2427453548213923507'/><link rel='alternate' type='text/html' href='http://houdini3d.blogspot.com/2010/02/houdini-tornado-01.html' title='Houdini Tornado 01'/><author><name>Mario Caster</name><uri>http://www.blogger.com/profile/01817765793745114569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_xEi8QppQTsA/StpKRTNeYGI/AAAAAAAAAAM/FE9WH6fEmDw/S220/41251.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3122197238251803395.post-5653353185820561182</id><published>2010-02-25T13:35:00.004+01:00</published><updated>2010-02-25T17:59:02.953+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Procedural'/><category scheme='http://www.blogger.com/atom/ns#' term='sops'/><category scheme='http://www.blogger.com/atom/ns#' term='cops'/><category scheme='http://www.blogger.com/atom/ns#' term='pops'/><title type='text'>Procedural Crack Generator HDA</title><content type='html'>Hola a todos! Este es un generador de "cracks" en superficie procedural en el que he estado trabajando unos dias. Está controlado por una esfera pasando por un plano. Espero que guste! SaluDOP's!&lt;br /&gt;&lt;br /&gt;&lt;object height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9722102&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=9722102&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/9722102"&gt;Houdini Procedural Crack Generator (HDA)&lt;/a&gt; from &lt;a href="http://vimeo.com/user1247199"&gt;Mario Caster&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;ENG:&lt;br /&gt;&lt;br /&gt;Hi all!&lt;br /&gt;&lt;br /&gt;This is a procedural surface crack generator wich I have been working for days. It is controlled by a sphere going over a plane. I hope you like!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3122197238251803395-5653353185820561182?l=houdini3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdini3d.blogspot.com/feeds/5653353185820561182/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://houdini3d.blogspot.com/2010/02/procedural-crack-generator-hda.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3122197238251803395/posts/default/5653353185820561182'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3122197238251803395/posts/default/5653353185820561182'/><link rel='alternate' type='text/html' href='http://houdini3d.blogspot.com/2010/02/procedural-crack-generator-hda.html' title='Procedural Crack Generator HDA'/><author><name>Mario Caster</name><uri>http://www.blogger.com/profile/01817765793745114569</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_xEi8QppQTsA/StpKRTNeYGI/AAAAAAAAAAM/FE9WH6fEmDw/S220/41251.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3122197238251803395.post-8736067863521094140</id><published>2009-10-13T12:40:00.002+02:00</published><updated>2009-10-13T12:42:30.540+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='vops'/><category scheme='http://www.blogger.com/atom/ns#' term='pops'/><category scheme='http://www.blogger.com/atom/ns#' term='dops'/><category scheme='http://www.blogger.com/atom/ns#' term='sprites'/><title type='text'>Sprite Shader Test</title><content type='html'>Un test rápido de un shader hecho en VOP´s para sprites... que salaos que son los sprites :D. SaluDOPs!&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="300"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7025188&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=7025188&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/7025188"&gt;Houdini Sprites VOP Shader&lt;/a&gt; from &lt;a href="http://vimeo.com/user1247199"&gt;Mario Caster&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3122197238251803395-8736067863521094140?l=houdini3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdini3d.blogspot.com/feeds/8736067863521094140/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://houdini3d.blogspot.com/2009/10/sprite-shader-test.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3122197238251803395/posts/default/8736067863521094140'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3122197238251803395/posts/default/8736067863521094140'/><link rel='alternate' type='text/html' href='http://houdini3d.blogspot.com/2009/10/sprite-shader-test.html' title='Sprite Shader Test'/><author><name>Sayden</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Y4-9ocuHMVU/StRusoaY5jI/AAAAAAAAAEE/MYT-HPG64xw/S220/41251.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3122197238251803395.post-7753191193134186858</id><published>2009-05-12T18:13:00.009+02:00</published><updated>2010-02-25T17:46:58.331+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Procedural'/><category scheme='http://www.blogger.com/atom/ns#' term='Nodo instance'/><category scheme='http://www.blogger.com/atom/ns#' term='stamp'/><title type='text'>Ciudad Procedural 03</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Y4-9ocuHMVU/Sgnav7sv6kI/AAAAAAAAACg/_cQafnKykqI/s1600-h/PROCEDURAL+CITY+03.JPEG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: left; cursor: pointer; width: 400px; height: 224px;" src="http://2.bp.blogspot.com/_Y4-9ocuHMVU/Sgnav7sv6kI/AAAAAAAAACg/_cQafnKykqI/s400/PROCEDURAL+CITY+03.JPEG" alt="" id="BLOGGER_PHOTO_ID_5335035750611151426" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4624552&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4624552&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/4624552"&gt;Houdini Procedural City 01&lt;/a&gt; from &lt;a href="http://vimeo.com/user1247199"&gt;Mario Caster&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;Nuevo test con chapuza potencial con el nodo instance y la expresión instancepoint(). Hay 50625 edificios de entre 4 y 20 plantas cada uno. A una media de 10 plantas por edificio, 6 puertas por planta y 4 personas por puerta tendremos una ciudad de mas de 12 millones de habitantes xD. Además nadie querría vivir en otra zona ya que son todas "iguales" jejeje. También he usado el Mantra Delayed Surface SHOP.&lt;br /&gt;&lt;br /&gt;Cada edificio tiene mas de 5000 primitivas. En total había 50625 edificios (un grid de 225x225) Lo que nos daría algo mas de 253 millones de primitivas!!! (En realidad supongo que serán menos ya que Mantra eliminará los edificios que no aparecen en la camára para ahorrar memoria).&lt;br /&gt;&lt;br /&gt;Gracias a Netvudu de Odforce por su aportación. SaluDOP´s!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3122197238251803395-7753191193134186858?l=houdini3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdini3d.blogspot.com/feeds/7753191193134186858/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://houdini3d.blogspot.com/2009/05/ciudad-procedural-03.html#comment-form' title='4 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3122197238251803395/posts/default/7753191193134186858'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3122197238251803395/posts/default/7753191193134186858'/><link rel='alternate' type='text/html' href='http://houdini3d.blogspot.com/2009/05/ciudad-procedural-03.html' title='Ciudad Procedural 03'/><author><name>Sayden</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Y4-9ocuHMVU/StRusoaY5jI/AAAAAAAAAEE/MYT-HPG64xw/S220/41251.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_Y4-9ocuHMVU/Sgnav7sv6kI/AAAAAAAAACg/_cQafnKykqI/s72-c/PROCEDURAL+CITY+03.JPEG' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3122197238251803395.post-5561283052666815004</id><published>2009-05-08T17:07:00.005+02:00</published><updated>2010-02-25T17:48:10.304+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Procedural'/><category scheme='http://www.blogger.com/atom/ns#' term='sops'/><category scheme='http://www.blogger.com/atom/ns#' term='stamp'/><title type='text'>Ciudad Procedural 02!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Y4-9ocuHMVU/SgRLbXd6uuI/AAAAAAAAACU/I6xHW1JrSXI/s1600-h/Procedural+City+02.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 301px;" src="http://2.bp.blogspot.com/_Y4-9ocuHMVU/SgRLbXd6uuI/AAAAAAAAACU/I6xHW1JrSXI/s400/Procedural+City+02.jpg" alt="" id="BLOGGER_PHOTO_ID_5333470792241560290" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Este es el segundo modelado de edificio para la ciudad procedural. Está hecho en sops con un L-System. Por ahora solo es controlable el escalado x,z y el número de pisos. Renderizado en Mantra (micropolygons).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3122197238251803395-5561283052666815004?l=houdini3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdini3d.blogspot.com/feeds/5561283052666815004/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://houdini3d.blogspot.com/2009/05/ciudad-procedural-02.html#comment-form' title='1 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3122197238251803395/posts/default/5561283052666815004'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3122197238251803395/posts/default/5561283052666815004'/><link rel='alternate' type='text/html' href='http://houdini3d.blogspot.com/2009/05/ciudad-procedural-02.html' title='Ciudad Procedural 02!'/><author><name>Sayden</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Y4-9ocuHMVU/StRusoaY5jI/AAAAAAAAAEE/MYT-HPG64xw/S220/41251.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_Y4-9ocuHMVU/SgRLbXd6uuI/AAAAAAAAACU/I6xHW1JrSXI/s72-c/Procedural+City+02.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3122197238251803395.post-4771798219771125977</id><published>2009-05-08T09:12:00.004+02:00</published><updated>2009-05-08T09:13:59.279+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='particulas'/><category scheme='http://www.blogger.com/atom/ns#' term='pops'/><title type='text'>Particle instancing Test 02</title><content type='html'>El segundo test, esta vez con cámara estática. Mantra con MB y DOF. SaluDOP´s!&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="300"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4531187&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4531187&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/4531187"&gt;Houdini Particle Instancing 02&lt;/a&gt; from &lt;a href="http://vimeo.com/user1247199"&gt;Mario Caster&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;The second test, this time with static camera. Mantra with MB and DOF. Bye!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3122197238251803395-4771798219771125977?l=houdini3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdini3d.blogspot.com/feeds/4771798219771125977/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://houdini3d.blogspot.com/2009/05/particle-instancing-test-02.html#comment-form' title='1 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3122197238251803395/posts/default/4771798219771125977'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3122197238251803395/posts/default/4771798219771125977'/><link rel='alternate' type='text/html' href='http://houdini3d.blogspot.com/2009/05/particle-instancing-test-02.html' title='Particle instancing Test 02'/><author><name>Sayden</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Y4-9ocuHMVU/StRusoaY5jI/AAAAAAAAAEE/MYT-HPG64xw/S220/41251.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3122197238251803395.post-6273457951294443168</id><published>2009-05-06T09:45:00.006+02:00</published><updated>2010-02-25T17:48:20.154+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='particulas'/><category scheme='http://www.blogger.com/atom/ns#' term='pops'/><category scheme='http://www.blogger.com/atom/ns#' term='shops'/><title type='text'>Particle instancing</title><content type='html'>Hulas a todos! Aquí subo unas pruebas que hice ayer con el nodo de particle instancing. Renderizado con Mantra, MB Y DOF. SaluDOPs!&lt;br /&gt;&lt;br /&gt;&lt;object height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4506991&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4506991&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/4506991"&gt;Houdini particle instancing&lt;/a&gt; from &lt;a href="http://vimeo.com/user1247199"&gt;Mario Caster&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;Hi all! There is some yesterday tests I did with particle instance node. Rendered with Mantra, MB and DOF. Bye!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3122197238251803395-6273457951294443168?l=houdini3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdini3d.blogspot.com/feeds/6273457951294443168/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://houdini3d.blogspot.com/2009/05/particle-instancing.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3122197238251803395/posts/default/6273457951294443168'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3122197238251803395/posts/default/6273457951294443168'/><link rel='alternate' type='text/html' href='http://houdini3d.blogspot.com/2009/05/particle-instancing.html' title='Particle instancing'/><author><name>Sayden</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Y4-9ocuHMVU/StRusoaY5jI/AAAAAAAAAEE/MYT-HPG64xw/S220/41251.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3122197238251803395.post-3473346484420757319</id><published>2009-05-04T16:40:00.009+02:00</published><updated>2009-05-07T09:08:05.401+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dinamicas'/><category scheme='http://www.blogger.com/atom/ns#' term='dops'/><title type='text'>Muro derrumbándose por impacto</title><content type='html'>Aquí dejo una simulación rápida hecha con DOP´s. Además el muro de ladrillos es un asset hecho por mí para simplificar la creación de un muro de ladrillos. SaluDOPs!&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="300"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4511014&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4511014&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/4511014"&gt;Brickwall dinamics simulation (DOP´s)&lt;/a&gt; from &lt;a href="http://vimeo.com/user1247199"&gt;Mario Caster&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;The is a quick simulation made in DOP´s. Also brickwall is a personal HDA to simplify the brickwalls creation.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3122197238251803395-3473346484420757319?l=houdini3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdini3d.blogspot.com/feeds/3473346484420757319/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://houdini3d.blogspot.com/2009/05/muro-derrumbandose-por-impacto.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3122197238251803395/posts/default/3473346484420757319'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3122197238251803395/posts/default/3473346484420757319'/><link rel='alternate' type='text/html' href='http://houdini3d.blogspot.com/2009/05/muro-derrumbandose-por-impacto.html' title='Muro derrumbándose por impacto'/><author><name>Sayden</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Y4-9ocuHMVU/StRusoaY5jI/AAAAAAAAAEE/MYT-HPG64xw/S220/41251.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3122197238251803395.post-8359012654651082923</id><published>2009-04-30T13:25:00.004+02:00</published><updated>2009-05-07T09:08:51.995+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lluvia'/><category scheme='http://www.blogger.com/atom/ns#' term='pops'/><title type='text'>Lluvia!</title><content type='html'>¿¿¿Y quien no ha hecho ese típico sistema de partículas para lluvia??? Pues aquí va mi versión con Houdini. Tampoco me he quebrado la cabeza demasiado (8 nodos POP´s). Salu2!&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="300"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4511589&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4511589&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/4511589"&gt;Houdini Rain&lt;/a&gt; from &lt;a href="http://vimeo.com/user1247199"&gt;Mario Caster&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;The tipical rain exercise made in Houdini. Not very difficult (8 POP´s nodes). Bye!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3122197238251803395-8359012654651082923?l=houdini3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdini3d.blogspot.com/feeds/8359012654651082923/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://houdini3d.blogspot.com/2009/04/lluvia.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3122197238251803395/posts/default/8359012654651082923'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3122197238251803395/posts/default/8359012654651082923'/><link rel='alternate' type='text/html' href='http://houdini3d.blogspot.com/2009/04/lluvia.html' title='Lluvia!'/><author><name>Sayden</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Y4-9ocuHMVU/StRusoaY5jI/AAAAAAAAAEE/MYT-HPG64xw/S220/41251.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3122197238251803395.post-785726876660295261</id><published>2009-04-29T17:52:00.012+02:00</published><updated>2010-02-25T17:46:31.891+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Procedural'/><category scheme='http://www.blogger.com/atom/ns#' term='sops'/><category scheme='http://www.blogger.com/atom/ns#' term='stamp'/><title type='text'>Ciudad Procedural!</title><content type='html'>Llevo un tiempo trabajando (a ratos) en un asset de una ciudad. Está controlada por stamps. Anchura, profundidad, altura por piso, número de pisos, número de chimeneas y creo que casi todo está reunido en 2 nodos null. Todavía estoy con él, quiero introducir mas edificios y que las calles tengan cierta lógica.&lt;br /&gt;&lt;br /&gt;Por ahora dejo estas dos imágenes de unos test que he hecho con Mantra.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Y4-9ocuHMVU/Sfh5-Jq-AaI/AAAAAAAAABM/QDo1Wklx8ZM/s1600-h/city2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_Y4-9ocuHMVU/Sfh5-Jq-AaI/AAAAAAAAABM/QDo1Wklx8ZM/s400/city2.jpg" alt="" id="BLOGGER_PHOTO_ID_5330144267647975842" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Y4-9ocuHMVU/Sfh56MfbipI/AAAAAAAAABE/JIgaMmiygy0/s1600-h/city.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_Y4-9ocuHMVU/Sfh56MfbipI/AAAAAAAAABE/JIgaMmiygy0/s400/city.jpg" alt="" id="BLOGGER_PHOTO_ID_5330144199685409426" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I have been working in a city asset. It is controlled by stamps. Width, depth, floor height, floor number and I think almost everything are gathered in two null nodes. I am still with it, I did want to introduce different buildings and give some logic to the streets.&lt;br /&gt;&lt;br /&gt;For now I let these two pictures that I have done in a tests with Mantra.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3122197238251803395-785726876660295261?l=houdini3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdini3d.blogspot.com/feeds/785726876660295261/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://houdini3d.blogspot.com/2009/04/ciudad-procedural.html#comment-form' title='1 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3122197238251803395/posts/default/785726876660295261'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3122197238251803395/posts/default/785726876660295261'/><link rel='alternate' type='text/html' href='http://houdini3d.blogspot.com/2009/04/ciudad-procedural.html' title='Ciudad Procedural!'/><author><name>Sayden</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Y4-9ocuHMVU/StRusoaY5jI/AAAAAAAAAEE/MYT-HPG64xw/S220/41251.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Y4-9ocuHMVU/Sfh5-Jq-AaI/AAAAAAAAABM/QDo1Wklx8ZM/s72-c/city2.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3122197238251803395.post-6545021895934014265</id><published>2009-04-29T17:40:00.009+02:00</published><updated>2009-05-07T09:09:55.048+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sops'/><category scheme='http://www.blogger.com/atom/ns#' term='particulas'/><category scheme='http://www.blogger.com/atom/ns#' term='dinamicas'/><category scheme='http://www.blogger.com/atom/ns#' term='pops'/><category scheme='http://www.blogger.com/atom/ns#' term='dops'/><title type='text'>Partículas y dinámicas 01</title><content type='html'>Pues esta es una prueba con partículas y dinámicas. En realidad las únicas dinámicas que hay son las de la piedra cayendo al suelo. Ésta emite partículas que se adhieren al suelo para generar el desplazamiento. Todo procedural.&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="300"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4511385&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4511385&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/4511385"&gt;Houdini Procedural tips&lt;/a&gt; from &lt;a href="http://vimeo.com/user1247199"&gt;Mario Caster&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;Well, this is a dynamics and particles test. In fact the only dynamics simulation was the stone falling to the ground. The stone emits particles that adhere to the ground to generate the displacement. All procedural.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3122197238251803395-6545021895934014265?l=houdini3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdini3d.blogspot.com/feeds/6545021895934014265/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://houdini3d.blogspot.com/2009/04/particulas-y-dinamicas-01.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3122197238251803395/posts/default/6545021895934014265'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3122197238251803395/posts/default/6545021895934014265'/><link rel='alternate' type='text/html' href='http://houdini3d.blogspot.com/2009/04/particulas-y-dinamicas-01.html' title='Partículas y dinámicas 01'/><author><name>Sayden</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Y4-9ocuHMVU/StRusoaY5jI/AAAAAAAAAEE/MYT-HPG64xw/S220/41251.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3122197238251803395.post-2850979098749925981</id><published>2009-04-29T15:13:00.003+02:00</published><updated>2009-04-30T13:32:32.212+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Nodo instance'/><title type='text'>Pruebas con el nodo instance</title><content type='html'>El otro día estuve enredando con la ayuda y mirando los nodos del nivel obj. Ví el nodo instance que, a grandes rasgos, carga una serie de objetos en tiempo de render.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;El render de debajo son 1.000.000 de cubos (sin su cara inferior). 5.000.000 de primitivas y 10.000.000 de triángulos. Iluminado con una luz direccional y con un shader de occlusion.&lt;br /&gt;&lt;br /&gt;Tiempo de render en un core 2 duo a 2,26 gh (4 gb ram):  &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Y4-9ocuHMVU/SfhSt1BAJFI/AAAAAAAAAAM/C0lVQxnWWvU/s1600-h/gfgh1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_Y4-9ocuHMVU/SfhSt1BAJFI/AAAAAAAAAAM/C0lVQxnWWvU/s400/gfgh1.jpg" alt="" id="BLOGGER_PHOTO_ID_5330101106271855698" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;One day I was looking at the help of the obj level. I discover "Instance Node" wich, broadly speaking, can load a very high number of objects at render time.&lt;br /&gt;&lt;br /&gt;First render has 1 million of boxes (without the lower face). 5 million of primitives and 10 million of triangles. One direct light and occlusion shader.&lt;br /&gt;&lt;br /&gt;Rendertime: 9 minutes in a Core 2 Duo 2,26 Ghz 4 Gb RAM.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3122197238251803395-2850979098749925981?l=houdini3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdini3d.blogspot.com/feeds/2850979098749925981/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://houdini3d.blogspot.com/2009/04/pruebas-con-el-nodo-instance.html#comment-form' title='1 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3122197238251803395/posts/default/2850979098749925981'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3122197238251803395/posts/default/2850979098749925981'/><link rel='alternate' type='text/html' href='http://houdini3d.blogspot.com/2009/04/pruebas-con-el-nodo-instance.html' title='Pruebas con el nodo instance'/><author><name>Sayden</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Y4-9ocuHMVU/StRusoaY5jI/AAAAAAAAAEE/MYT-HPG64xw/S220/41251.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_Y4-9ocuHMVU/SfhSt1BAJFI/AAAAAAAAAAM/C0lVQxnWWvU/s72-c/gfgh1.jpg' height='72' width='72'/><thr:total>1</thr:total></entry></feed>
